Off the Shelf
Elizabeth Must Die
By Marcus Pan
Just having finished a long-reading
biography of a guy I never heard of who walked around Europe in a time
Ive never lived, I was up for returning to the sci-fi realm once again.
Ive read nothing but short stories, Nostradamus texts and interpretations
and the aforementioned biography for some time. Its time to drop into a
bit of fantasy la la land and cruise around a bit. from Harper Collins
Publishing.
Hence
Elizabeth Must Die. Written by new author
Jeremy Needle, Elizabeth Must Die is a hacker drama surreal, seemingly
incomplete but somehow finished, jumpy and bouncy around a mixed up timeline.
Whos Elizabeth and why does she have to kick the proverbial bucket? I
read this book through in a single sitting it moves that smoothly
and I come out the other side not being quite sure. Elizabeth Must
Die found scrawled on a floppy disk filled with images of bad dental work
or lack thereof is
weird.
Thade and Guy are late-life teenagers just trying to get
around in America Inc. In old school Porkys fashion, one chases after
pussy while the other chases after drugs and suddenly they find themselves
suspended knee deep in a harrowing round of corporate (seemingly at first,
anyway) espionage and snuff entertainment. Jumping back and forth with the duo
becomes tedious and hard to follow, but if you pay attention youre
awarded with some decent craft to spend an afternoon.
Top notch dialogues come from Needles pen, especially
in therapy sessions where therapist and psycho play cat and mouse word games
with each other, snapping politely yet cattily at the heels of each breathed
syllable. Very true to life dialogue between Thade and Guy also keep the book
flowing smoothly, and some of us might even remember talking similar trash with
old friends in between bouts of dropped tabs and dusty inhalants.
The plotline of the book as the duo break into a corporate
office space on Guys hunt for esteemed dream-pussy finds the office
trashed with naught interesting to be found save a floppy disk with strange
words written on it and even stranger pictures saved in it. In an effort to
find out just whats going on, a bit of social engineering gets Guy hired
as a network specialist following the companies vandalism where the
continuing search for information on the job leads them both into an ending
that is, while interesting, fuck-all confusing. Part of the reason for this is
that while Jeremy spends a lot of time building the Thade and Guy characters,
the others are left a little one sided and therefore not nearly as memorable.
By the ending, whos who requires rereading sections of the book just to
make sure you know who is in the video, who is feeding bits of information,
etc.
The timeline jumps are documented well, but happen so
quickly and swiftly that youre disoriented sometimes and find yourself
once again flipping a page or two back to double check the chapters date.
The layout of the book however is damn fine, and the editing is superb. 3l33t
terms abound, sometimes so thickly stacked that most non-geeks would have
trouble getting through it. ICQ conversations are spilled into the pages just
to keep it funky and font switches and inline black and whites keep the book
interesting as hell no matter how lost you get.
The end result is definitely worth a go through. This is one
Im going to sit on for a bit and then reread its one of
those stories that will probably make more sense the more you read it as you
pick up on missed pieces of the surrealism. Elizabeth Must Die is a good
start for a new author like Jeremy Needle and a worthy addition to a genre of
fiction that is banefully lacking in quality material. If youre into
Burroughs, Hakim Bey, Kathy Acker, or a little bit of Neal
Stephenson
youll dig Jeremy Needles Elizabeth Must Die.
Hold onto it for multiple read throughs its a fast book to get
into and swing (I did it in a few hours in one sitting) to pick up
pieces that you might have missed on the initial foray.
Elizabeth Must Die by Jeremy
Needle Copyright © 2003 by Jeremy Needle Published by Six Gallery
Press ISBN: 0-9726301-2-0
Click to Buy!
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