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RPG Gaming
Healing
By Marcus Pan
In Albinor, healing occurs much more quickly than in other
gaming worlds. Even without the aid of potions, spells and other helpful items
a character can reach full strength in weeks or even days. Because of the
dangerousness of Albinor, I have created a much quicker set of rules for
healing.
For every sleep session a character gets, he/she will gain a
certain amount of hit points. The amount is rolled randomly with the dice. The
die to be rolled is determined by the character's hit die for his/her class or
professions. For example, a fighter would roll a D10 and add this amount to his
current hit point total.(*) Also, constitution bonuses, if any, are added to
the amount rolled. This makes healing much quicker than the normal AD&D
standard process to help combat against the relative higher level of the
Albinoria Campaign.
(*) Multi-classed characters use the higher die
(fighter/magic users use a D10 instead of a D4). |
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