RPG Gaming

City Construction

By Marcus Pan

The following table labeled Building Appearances is for use when building towns and cities. There are three listings for different size cities with a list of types of establishments that can be used. Simply use the given percentages to determine if that building exists. The range of numbers in parentheses indicate the amount of that type of building in the city. You may wish to double the city amount when dealing with very large cities or capitols.

INN TYPES

On the previous "Building Appearances" table there is listed four types of inns; I - IV. These denote stand-alone inns, pubs within, etc. The four types are as follows:

Inn Type I - has only boarding rooms
Inn Type II - has both rooms and a pub
Inn Type III - has boarding rooms and a restaurant Inn
Type IV - has all three; rooms, pub and restaurant

BUILDING APPEARANCES

VILLAGE TOWN CITY
General Store 50% (1) 75% (1-2) 100% (1-10)
Travelling Clothes 20% (1) 35% (1) 50% (1-6)
Clothing Store 25% (1-2) 40% (1-2) 50% (1-4)
Herb Shop 10% (1) 20% (1) 35% (1-2)
Thief's Guild 10% (1) 20% (1) 35% (1)
Assassin's Guild 5% (1) 15% (1) 25% (1)
Armory 15% (1-2) 25% (1-4) 50% (1-6)
Weapon's Shop 30% (1-2) 40% (1-4) 50% (1-6)
City/Town Halle 65% (1) 75% (1) 100% (1-4)
Jeweler 5% (1) 25% (1) 35% (1-2)
Bank 35% (1) 50% (1-4) 100% (1-4)
Restaurant 50% (1-2) 75% (1-2) 100% (1-10)
Inn (I) 50% (1-2) 75% (1-4) 100% (1-10)
Inn (II) 30% (1-2) 45% (1-2) 55% (1-4)
Inn (III) 20% (1-2) 35% (1-2) 45% (1-4)
Inn (IV) 15% (1) 20% (1-2) 30% (1-4)
Church 50% (1-4) 75% (1-4) 100% (1-12)
Stable 20% (1) 35% (1) 50% (1-4)
Pub 60% (1-2) 80% (1-4) 100% (1-12)
Brothel 5% (1) 10% (1) 25% (1-2)
Wizard's School 5% (1) 10% (1) 25% (1)
Training Halle 5% (1) 15% (1) 35% (1-2)
Farm 15% (1) 35% (1-2) 50% (1-2)
Coven 5% (1) 10% (1) 20% (1)
Monastery 5% (1) 25% (1) 35% (1)
Market 15% (1) 30% (1) 50% (1-2)
Parchment Store 15% (1) 30% (1) 50% (1-2)
Blacksmith 15% (1) 30% (1) 55% (1-4)