Humor
Barney AD&D Statistics
By Anonymous
CLIMATE/TERRAIN: Nine Hells, Gehenna, Hades, The
Abyss, PBS
FREQUENCY: Very rare or daily at 4 pm
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Little children's minds
INTELLIGENCE: Insipid (-12)
TREASURE: Merchandising contracts
ALIGNMENT: Purple evil
NO. APPEARING: 1 (may be attended by 1-100 Barney
zombies, see below)
ARMOR CLASS: 10 (big and plush)
MOVEMENT: 3
HIT DICE: 8
THAC0: 12
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10 (x2)
SPECIAL ATTACKS: Hug (damage 3-30)
SPECIAL DEFENSES: Aura of intolerable idiocy
MAGIC RESISTANCE: 90%
SIZE: L (8' tall)
MORALE: Stupid (30)
XP VALUE: 4,000
Barney is a demon from the lower planes, a great purple and
plush deformed dinosaur. It is the enemy of intelligent life forms, eternally
seeking out small children and feeding on their natural intelligence and
curiosity.
Combat: Barney will normally attack with it's two great
paws, each Inflicting 1-20 points of damage. If a victim is struck with either
paw and fails a saving throw versus paralyzation, they are dragged to Barney
and may be hugged next round. A hug inflicts 3-30 points of damage each round
until the victim or Barney is killed.
Barney may also utter a 'Power word I love you' once every
three rounds. Any adults hearing the power word must save versus spells or flee
in terror for 1-6 rounds. Any child hearing the power word must save versus
spells or be controlled by Barney. He or she will thereafter follow Barney's
commands with a delightful smile, and is subject to continued brainwashing.
Each day that a child is in Barney's control they may be taught another lesson
by Barney, decreasing their intelligence and wisdom by 1. When either stat
reaches zero, the child becomes a mindless Barney zombie! Barney zombies follow
his commands with love and a delightful smile, and eagerly spend gold coins on
Barney merchandise.
Barney is constantly surrounded by an aura of intolerable
idiocy. Any individual within 20' must save versus spells once per round or
lose 1 point of intelligence. When intelligence reaches zero, the victim falls
to the ground in a quivering, gibbering wreck. Intelligence may be regained at
the rate of 1 point per day afterwards. In addition, the aura tends to make
spells go awry, tactics to fail, and mundane items to become intelligent with
their own insipid personalities.
Habitat/Society: Barney resides in a great temple and
television studio on the lowest plane of the Abyss, with areas extending into
every lower plane and prime material plane via transdimensional gates. He is
constantly surrounded there by 1-100 Barney zombies clutching plush dolls and
lollipops, which they may use as +2 maces in combat. |